Several people have asked me for variable gauges in TrackGen, and so here it is!
Changes:
- Variable gauge option added. This works down to ~50cm in narrow gauge, and pretty much infinitely in broad gauge.
- The way the frog infill works has been re-written. This means that using larger deviations between your tracks will now look much better!
- Texture picking for platform fences fixed.
Notes & Current Limitations:
- The grass side isn’t built onto the two sides inside the frog- The code for this is next on the re-write list, as the texture size and mapping is pretty nasty.
- Remember to alter the proportions of your sleepers texture to the gauge you’re using.
- The check rails stay in the same relative position to the main rails, no matter the gauge. This is probably correct (Or at least visually reasonably accurate) for narrow gauges, I’d need more data on broad gauges to make a proper decision there 🙂
- No input validation- If the total deviation between your tracks is not great enough then some odd results will ensue.
- The dummy point motor isn’t currently moved, again it’s on the list of things to do…..
- The check rails stay in the same relative position to the main rails, no matter the gauge. This is probably correct (Or at least visually reasonably accurate) for narrow gauges, I’d need more data on broad gauges to make a proper decision there 🙂
- Platforms aren’t currently moved for the new gauge.